If you hear a voice within you say 'you cannot paint,' then by all means paint, and that voice will be silenced. - Vincent Van Gogh


Good Guide to Human Proportion

Anonymous SAID:
any tips on creating a fictional town in america? I went through the settings tag and couldn't find much



Pick a Region: (Italicized states could fit into more than one group, depending on who you ask, and some people list more or less regions than the ones listed below)

  • Northeast: New York, Vermont, Maine, New Hampshire, Rhode Island, Pennsylvania, Connecticut, Massachusetts, New Jersey
  • Midwest: Indiana, Ohio, Illinois, Wisconsin, Michigan, Minnesota, Iowa, Missouri, Kansas, Nebraska, North Dakota, South Dakota, Oklahoma
  • Southwest: Arizona, New Mexico, Texas, Nevada
  • South: Texas, Alabama, Kentucky, North Carolina, South Carolina, Florida, Georgia, Virginia, West Virginia, Tennessee, Mississippi, Maryland, Delaware, Louisiana, Arkansas, 
  • West: California, Oregon, Washington, Wyoming, Idaho, Colorado, Utah, Nevada, Montana
  • Non-Contiguous: Alaska, Hawaii

Once you’ve got your region, narrow it down by state. You don’t have to get more specific than that if you don’t want to, but your character’s world will give away what region they’re in and possibly the state based on clues. Here is what you should know when creating your fictional town in a region/state:

  • Environment: Know the environment of your region or state. There are no wolves (except for isolated incidents) in areas like the lower Midwest, so it would be odd for your characters to come across a pack of wolves in a southern Wisconsin forest.
  • Climate: There are tons of different climates around the US. If the area of your town is specific (like how South Park is a mountain town in Colorado), you’ll need to know more about that climate. If your characters are in a temperate region, you just need the seasons to change depending on the timeline of your story. If your characters live in a region where heavy snowfall is common, snow days at school will be rare.
  • Culture: Slang, common religions, architecture, food, popular music, references (to nearby cities, sports teams, etc.), etc. vary by region, by state, and by city. Some slang is only found in certain cities or certain regions of a state.

Type of Town:

  • Rural: Rural towns are found in the countryside, often with low populations. 
  • Suburban-Rural: These are a mix of suburbia and the countryside. Houses may be placed farther apart, the town might be larger than a suburb without having a larger population, and there may be small businesses.
  • Suburban: Suburbs are just outside cities and large towns and are primarily residential, meaning there are not a lot of businesses. In the US, it’s typical for suburbs to have single-family homes (though there are multi-family homes sometimes), sidewalks, and gaps between houses. Suburbs are a favorite for authors, especially YA authors.
  • Suburban-Urban: These are between the “true” suburbs and the city, often sitting on the border of the city. They have residential areas, but also everything you might find in a city such as busy streets, public transportation, several businesses, and buildings. You’re more likely to find multi-family homes and apartment buildings in suburban-urban towns than you are with suburban homes.
  • Urban: Urban towns aren’t necessarily in the heart of the city (the main tourist areas). Urban neighborhoods, towns, villages, etc., vary greatly by city and each one has its own unique culture and demographics, especially if there is a large population of immigrants in the area. Some urban towns can resemble suburban towns.

When you’ve got your town, draw a map for it. Note important places, like schools and the homes of characters. If your characters are in a suburb or a suburb-urban town, pick either a real city or a fictional city in a real state to put it around.

If your characters are in school and you want a lot of characters, pick an urban, suburban-urban, or suburban town. For the last one you can have more than one suburb share a school. If your character works at a place like a major law firm, they’ll probably need to be near a city. Think about what your character needs to pick a town.


  • Name: If you know what region your town is set in, look at the names of real towns around that area. They usually follow a pattern. The name of the town can be the name of schools, businesses, streets, and parks too.
  • History: If needed, come up with a history for your town. You might not think you need it at first, but it can come in handy. For example, if you need your characters to be at an event, there can be a party for the town’s 100th birthday. The age of the town might also determine the architecture.
  • Appearance: In the town I grew up on, every property had at least one (big) tree on the front lawn thus creating an arch of branches and leaves over every residential street in the summer. What does your town look like? Are there boulevards? Parks? Fences? Alleys? Driveways? Streetlights? Public transportation? Tall houses? Wide houses? Large properties? Small properties? Is it hilly or flat? While there may be a combination of all of these things, certain traits may be more dominant or typical.
  • Activities: What is there to do in your town? Is there a popular hangout? Is there a beach nearby? Do people go to a nearby city for fun? Are there certain areas within the environment (cliffs, clearings in a forest, a lake, etc.) that are popular hangout spots?
  • Keep track of all facts: Write down everything about your town so that you don’t end up with inconsistencies. Keep a list of schools, businesses, public places, government buildings, and everything else that is relevant.

Your town has to be realistic. Readers should have an idea of where this town is or what is near it. A suburban town in the middle of nowhere with no mention of where it is and varying ecosystems isn’t realistic. It’s surreal, distant, and might only work in certain fantasy genres. A town with a population of 15,000 people, but with four middle schools, two churches, a mosque, a synagogue, two law firms, no variation in economic or social class, eight restaurants, and a car dealership is unrealistic unless this small town is used as a center for several other towns.

I would like to point out that my own town in America has a population of less than 10,000, and it has two Catholic cathedrals, five Catholic churches in all, over a dozen other churches, a synagogue, at least six law firms, a big variation in social class, at least eight restaurants, and over a dozen car dealerships.

Why? Because my town used to be a town of millionaires. It used to be huge and wealthy, and now it’s not. It’s part of the Rust Belt. It’s shrinking inside its own skeleton. It’s like an urban fairy graveyard.

American towns are not static. They are not necessarily realistic or consistent. They can indeed be surreal. It’s when you allow these weird, improbable details to shine through that you find a town’s character—and sometimes the story itself.

I’ve read short stories in which streets didn’t go where they were supposed to. I once read a story where a guy looking to trade Volvo parts found an accidental portal to the Moon in the town junkyard.

I mean. Research is good. You should know your area in all the proper proven ways. But if you want to create a fictional town anywhere, treat it like a character, not a list of facts.


There’s always space for yet another armor tutorial, right? (ノ´ヮ´)ノ*:・゚✧

Note that the armor I drew would be worn around 15th century, the more into the future the less and less components knight’s armor had (i. e. in early 14th century instead of greaves a knight would wear long boots only; in 12th century knights didn’t wear plate breastplates and instead a chain mail only). Also the design of armor pattern changed by year and was different in every country (i.e. in eastern Europe armors, while still looking European, were heavily influenced by Turkey). so just make sure you always do research whenever drawing an armor. And one more thing to keep in mind is that armors were expensive, knights wearing a full plate armor weren’t an often sight.

Some links that may be useful:




because fictional languages are fun 

learn dothraki (dothraki to english dictionary)

learn high valyrian

learn astapori valyrian

learn tolkien elvish writing speaking (there’s a lot of history and extras but still very helpful)

learn to write enochian


learn to write gallifreyan

Learn Klingon

You have not experienced Shakespeare until you have read him in the original Klingon.

1 day ago (128159)
Anonymous SAID:
care to share the brush with us?


  1. ya get a borin ol brush shape - I used a basic square with a paper texture on it
  2. check the scattering box… when you draw, keep the window open so you can vary how far apart the scattering is (important for details)
  3. check color dynamics, n mess around with the sliders on the bottom, hue n brightness are fine for me though some people like the saturation one. again keep that open and change it when you draw!



Secret to cohesive color schemes: pick a bunch of colors you want to do (purple, blue, etc like you did here), then pick an overall color (let’s say orange, for playfulness) that you want to tint everything towards… Overlay the “overall color” (or soft light, or whatever blending mode depending on if you want darker or lighter colors) and play with the opacity till you get something you can work with.

I did #FF9C00 set to Overlay and opacity set to 25% over your original choices to get this scheme.

In case you haven’t noticed, there’s now a video tutorial going a little bit more in-depth on this technique on Method & Craft! Check it out here.

(via My Secret for Color Schemes by Erica Schoonmaker)

This is similar to a a gamut mask. I like it! I’ll definitely keep this method in mind in the future.


No Sew:

Some Sewing:

Bleach, Markers and Tie Dye

"It simply isn’t an adventure worth telling if there aren’t any dragons."
- J. R. R. Tolkien (via paintedwithhiddlesbatch)


A wicked fuck-ton of feline anatomy references.

[From various sources]


A guide to bisexual characters. Excuse all typing errors. I type fast and I’m way too lazy to proofread this.

Source: my existence

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